Monday, May 14, 2007

Wedding Welcome Board Ideas

Pseudocode Lighting by Raster

int V1x, v1y, V2X, v2y, v3x, v3y, V4x, v4y; / / vertices

void lights () {float *

Ax * Ay

A'x float *, * A'y;

float * Bx, * By;
B'x
float *, * B'y;

float * Cx * Cy;

float * C'x , * C'y;
int ret;

if (ordena1 == 1) {/ / function vertex ordering devulve more orderly
bresenham1
B'x = (* Ax, * Ay, * By, Bx * ) / / use the Bresenham algorithm
B'y = bresenham2 (* Ax, * Ay, * By, * Bx)
color (r, g, b, B'x)
color (r, g, b , B'y)
bresenham1 C'x = (* Ax, * Ay, * Cy * Cx)
C'y = bresenham2 (* Ax, * Ay, * Cy * Cx)
color (r, g , b, C'x)
color (r, g, b, C'y)


}



if(ordena2==1){
B'x=bresenham1(*Ax,*Ay,*By,*Bx)
B'y=bresenham2(*Ax,*Ay,*By,*Bx)
color(r,g,b,B'x);
color(r,g,b,B'y);
C'x=bresenham1(*Ax,*Ay,*Cy,*Cx)
C'y=bresenham2(*Ax,*Ay,*Cy,*Cx)
color(r,g,b,C'x);
color(r,g,b,C'y);
}
if(ordena3==1){
B'x=bresenham1(*Ax,*Ay,*By,*Bx)
B'y=bresenham2(*Ax,*Ay,*By,*Bx)
color(r,g,b,B'x);
color(r,g,b,B'y);
C'x=bresenham1(*Ax,*Ay,*Cy,*Cx)
C'y=bresenham2(*Ax,*Ay,*Cy,*Cx)
color(r,g,b,C'x);
color(r,g,b,C'y);
}
if(ordena4==1){
B'x=bresenham1(*Ax,*Ay,*By,*Bx)
B'y=bresenham2(*Ax,*Ay,*By,*Bx)
color(r,g,b,B'x);
color(r,g,b,B'y);
C'x=bresenham1(*Ax,*Ay,*Cy,*Cx)
C'y=bresenham2(*Ax,*Ay,*Cy,*Cx)
color(r,g,b,C'x);
color(r,g,b,C'y);
}
while(By!=Cy){

if( B'y <=c'y&& c'y==cy){
A'y=cy
A'x=cx}


if( c'y <=B'y&& B'y==By){
Ay=By
Ax=Bx}


if(c'y=cy){
cy=V3Y
cx=v3X
}

if( B'y==By){
By=V3Y
Bx=v3X
}

}
B'x=bresenham1(*Ax,*Ay,*By,*Bx)
B'y=bresenham2(*Ax,*Ay,*By,*Bx)
color(r,g,b,B'x);
color(r,g,b,B'y);
C'x=bresenham1(*Ax,*Ay,*Cy,*Cx)
C'y=bresenham2(*Ax,*Ay,*Cy,*Cx)
color(r,g,b,C'x);
color(r,g,b,C'y);


}
}


int ordena1(){
if(v2y <=v1y> =v3y &&amp; v1y>=v4y){
Ay=A'y=v1y;
Ax=A'x=v1x;
if(v3y <=v2y> =v4y({
By=B'y=v2y;
Bx=B'x=v2x;

if(v3y <=v4y{
cy=c'y=v4y;
cx=c'x=v4x;
}else{

cy=c'y=v3y;
cx=c'x=v3x;
}
}
if(v2y <=v3y> =v4y){
By=B'y=v3y;
Bx=B'x=v3x;
if(v2y <=v4y{
cy=c'y=v4y;
cx=c'x=v4x;
}else{

cy=c'y=v2y;
cx=c'x=v2x;
}
}

}

if(v3y <=v4y> =v2y){
By=B'y=v4y;
Bx = B'x = V4x;
if (c = c'y <=v2y{
v3y = v2y;
c'x = cx = V2X;


} else {c = c'y = v3y;
cx = c ' x = v3x;

}}
verif = 1;}


else
verif = 0;

}}

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